Cover for Fire Emblem: Fortune's Weave

Fire Emblem: Fortune's Weave

Determine the fate of the world. Travel through time to gather allies and defeat the demon god Balor. Test your tactical prowess in battle as you guide four heroes on their interwoven journeys from past to present. Together, you’ll save the future from ruin—or fall trying. Follow the different paths of the four heroes and their allies as their tales are woven across time. Lead your army into battle. Command your units in strategic turn-based combat against the enemy. Learn the strengths and weaknesses of your units and direct them wisely on the grid-based map, and you just might gain the upper hand. Enter the Heroic Games. Worthy fighters from all over the land have come to Dagsion, the capital city of the Dagdan Empire, to compete in the Heroic Games for the chance to win one wish. Among the combatants are four heroes tied to the fate of the world. Whose fortune will lead them to victory? Explore the city of Dagsion. Between matches, you can visit numerous locations within the city to prepare. Recruit allies around town, level up Blessings at temples, hone your skills at the training ground, build bonds of friendship at inns, and more. Travel across the World Map. Venture out into the surrounding land to complete quests, gather resources, and defeat roaming enemies for experience. Gameplay showing a battle in a dungeon led by Dietrich before the scene cuts to show Leda opening a treasure chest. Delve into Dungeons. Explore Dungeons with your hero to gather materials and uncover treasure chests. Fight the monsters and ruffians lurking there in Clashes, battles where your team takes turns attacking the enemy. Fight in the Heroic Games. Eventually, it will be time for you to take part in the Heroic Games and face your competitors in battle. Some matches might involve unique rules or make use of terrain, so be prepared for anything. [Nintendo]

  • Nintendo

Platform scores

Stored score comparison by platform
PlatformMetascoreUserscore
Nintendo Switch 2 89 8.9

What players said

Praise

  • Every route is packed with its own full story and side content, making this the first switch 2 game actually worth 80 dollars
  • Fire Emblem: Fortune's Weave ist für mich ein unglaublich gelungenes Spiel. Besonders gefällt mir, wie viel Freiheit es dem Spieler lässt, selbst zu entscheiden, wie man es erleben möchte. Legst du Wert auf die Charaktere? Möchtest du die „Open World“ erkunden? Oder willst du hauptsächlich die Geschichte erleben und dich dabei auf wenige Charaktere konzentrieren? Das Spiel lässt dir diese Entscheidung weitgehend selbst. Die vier Routen als zentrales Gameplay-Gimmick einzusetzen, war meiner Meinung nach eine sehr gute Entscheidung. Zwar entsteht dadurch stellenweise eine Art Gameplay-Loop, dieser wird aber dadurch gut kaschiert, dass sich die Karte, auf der man sich bewegt, je nach Charakter verändert. Außerdem bekommt man auf jeder der vier Routen andere Facetten der Welt und ihrer Lore zu sehen, wodurch sich die einzelnen Durchläufe trotzdem unterschiedlich anfühlen. Auch die Cutscenes und die Musik stecken voller Liebe zum Detail. Nichts wirkt einfach schnell „hingeschmiert“, sondern vi
  • I really wanted to like this more. I loved Three Houses despite its slower moments, but with Fortune’s Weave, I felt like I had seen enough after 20 hours. The game throws a lot of systems at you, free time, gifts, fetch quests, farming, board-game-style map progression, dungeons, combat, but almost none of them feel deep or rewarding. The free-time sections are the biggest problem for me. Running around buying gifts for random characters and checking off errands feels like busywork, and the strategic map layer is painfully slow. Combat hasn’t helped much either. So far it has been extremely easy, slow, and rarely interesting enough to justify all the preparation surrounding it. The “dungeons” haven’t been particularly fun to explore, and I haven’t encountered anything that made me rethink my strategy or feel challenged. There are things I like. The production values are strong, the characters are likable enough, and there’s clearly a huge amount of content here. I can understand why people

Criticism

  • So you came for a Fire Emblem game, where you fight battles, recruit soldiers and enjoy the story. yeah this isn't that game. Go buy 3 houses at least that hits the mark. First feel free to enjoy 7 hours of tripe before the game actually starts. It spoon feeds you in such a way you still have no idea of the menus. doesn't tell you about fast tracking quest givers and forces you to learn by playing. None of the tutorials it proves gives you any new information. It's like teaching a baby how to breathe. It's gawdamn awful. that'll save you an hour play time by the way. (skip the fight tutorial at the start, save you another 10 mins of nonsense). So by the time you're on hour 8, the game actually starts by this point you'll release the character you created is useless and may never be used again. Apparently can appear under 2 circumstances. wow. that was useful. you've picked a character to play and have managed to have an hour worse of tripe anime cutscenes and you don't want anymore. You've been intro
  • The story for this FE entry this time is good but whats make it bad is the autosave feature and that you don't have the option to turn it off and only have one save slot. Make the experimentation and exploration alot more tedious. Who cares about savescumming in single player game and the reasoning they gave is not solid and kinda lazy.
  • For the non-Fire Emblem fan, I'd put this game around average. Most people will rightfully bounce off the tedious systems bloating the runtime in between battles. For Fire Emblem fans, honestly I can see many ranking it lower. Supports are some of the weakest in the modern entries, not to mention there are very few. Combat and map design starts off ok, but slowly turns into the slog of 3Houses with big, boring maps. And again, the tedium between battles. Worse than the Monastery, Sominel, you name it. Lastly, I'll point out something most reviews aren't touching (because people haven't actually played enough to see it yet). This game is unfinished. They originally had 8 routes planned, but cut it down to 4. The problem is they didn't cleanly remove things both narratively and gameplay wise. Characters that were meant to be on these cut routes are clumsily stapled to a quite frankly broken recruitment process (no literally, people have found recruitment stats are not being calculated correctly). What's fun

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What critics said

Praise

  • Fire Emblem: Fortune’s Weave stands as Intelligent Systems’ current magnum opus. It weaves together elements from across the entire series into a warm, comforting experience filled with nostalgia and affection. It takes the best from each of its predecessors and, aside from a few shortcomings—such as the lack of challenge on Normal difficulty and the occasional character who feels overpowered for the point at which they become available—the game delivers on its ambitions and exceeds them by a wide margin.
  • Deep, ambitious, and endlessly engaging, Fortune’s Weave is Fire Emblem at its very best.
  • Fire Emblem: Fortune's Weave continues the franchise tradition of combining addictive strategy combat with an expansive, complex story in a huge fantasy kingdom. There are elements of Fortune's Weave that are starting to feel a little familiar, and it feels like the franchise needs to do something wildly different soon, but what's here is truly sparkling. The game's design is superb, and it's going to very easily be one of the best games on the Switch 2 this year.

Criticism

  • Fire Emblem: Fortune's Weave is not only a great continuation of the series, but an amazing entry point for newcomers. The combat, recruitment mechanics, and story are firing on all cylinders for this 100+ hour Tactical RPG.