Stored game record
Penguin Colony
A faithful re-imagining of H.P. Lovecraft through the eyes of a penguin. Developed by Origame Digital, creators of Umurangi Generation, published by Fellow Traveller (1000xRESIST), and narrated by Lenval Brown. The year is 1939, and two rival groups are making their way into the deep Antarctic to answer the call of an impossibly ancient being. One seeks to extract this inconceivable power for its own destructive means. The other, as it has been doing for generations, hopes to return it to its slumber for another hundred years. These humans, with their strange sights and sounds, will pique the curiosity of the local penguins. Embody any one of these penguins and wander the frozen landscape, following the humans in their discoveries, and witnessing their minds collapse under the strain.
- ORIGAME DIGITAL
Platform scores
| Platform | Metascore | Userscore |
|---|---|---|
| Nintendo Switch 2 | Not stored | Not stored |
| PC | 76 | Not stored |
What players said
Unavailable: no stored user excerpts.
Stored video
No video link stored for this game.
What critics said
Praise
- If this game contained only the sliding, penguin-switching gameplay and Antarctic environments filled with the remnant architecture of ancient civilisations, it would be easy to recommend. But when you add in the dialogue with its Lovecraftian inspirations, the impactful script and narration, and the non-linear storytelling, it becomes a truly memorable experience.
- You must embrace the spirit of a renegade penguin, waddling carefree towards whatever piques your interest: atrocity, beauty and all.
- Penguin Colony is an inspired reimagining of Lovecraft’s At the Mountains of Madness. Putting aside some awkwardness in presentation, Penguin Colony is a raw, assured rhetorical march through a wintry landscape toward a mountain dripping with horrors both unknown and painfully known.
Criticism
- Penguin Colony offers an original and absurd take on Lovecraft, yet it simultaneously manages to capture the author’s essence perfectly. While it’s unlikely to win over those who already dislike Lovecraft’s work, fans of the author with a good grasp of English will find the three-hour playtime quite enjoyable. Despite numerous collision issues, playing as penguins is fun—thanks to areas that encourage exploration and the whimsical role of serving as an observer to a descent into madness. In short, while it’s not an essential experience, it’s certainly not a bad choice either.