Stored game record
TOEM 2
Ready your camera and set off on a new photo adventure in TOEM 2! Tie those sneakers and ready your camera, it’s time to set off on a new photo adventure in TOEM 2! Head off on a relaxing journey, spurred on by your newly-awakened passion for discovering and photographing mysterious “events” known as TOEMs. TOEM 2 was crafted to be welcoming for both returning fans of TOEM and those who want to jump in for the first time. Explore: Run, jump, and climb your way through all-new cozy environments, uncovering hidden paths, scenic viewpoints, and small details waiting to be discovered. The world is built to reward curiosity, so take your time and wander wherever your camera leads you. Meet: Encounter a cast of new quirky characters and adorable critters along your journey. Lend a hand to new faces, create lasting friendships, and catalogue your memories as you go along. Snap: Your camera has gotten an upgrade! Not only can you snap pictures to solve puzzles, uncover secrets, and document your discoveries, you can also use them in more unconventional ways, with new attachments letting you overcome various problems in each region. Stamp: Fill your journal with stamps as you complete quests, document discoveries, and expand your critter compendium. Each stamp is not only a reminder of the little wonders you’ve uncovered along the way — they’re also your ticket to unlocking the next region. Set Your Pace: TOEM 2 is built to be experienced at your own pace with no time limits or tricky requirements for full completion. Listen to music on a bench, smell the flowers, admire the sights and enjoy.
- Something We Made
Platform scores
| Platform | Metascore | Userscore |
|---|---|---|
| Nintendo Switch | Not stored | Not stored |
| Nintendo Switch 2 | 81 | Not stored |
| PC | 81 | 7.7 |
| PlayStation 5 | 83 | Not stored |
What players said
Praise
- The original TOEM is one of my favorite games in recent memory, so I was surprised and delighted to hear that a TOEM 2 was under development. I’m older and don’t have a ton of time to devote to gaming, so a bite-sized game that I can use to de-stress in the evenings is exactly what I’m looking for, and TOEM perfectly fits the bill. The review I’m writing today is different than the review I would have written after only playing the first stage of this game. I say that because while Cropten is a perfectly serviceable “first stage” to introduce players to the game mechanics, it’s a bit on the bland side for those of us who are already familiar with how TOEM works. Thankfully, the following two stages introduce more creative quests and puzzles. That said, I think the original TOEM still has an edge over TOEM 2 when it comes to having a few more challenging, head-scratching quests. My only major gripe about TOEM 2 is the graphical changes. While I appreciate the improved resolution of the characte
- For a sequel, I'd expect a bit more new stuff and more levels in general, but also some unique areas / biomes. Nothing really surprised me this time around. The new items were a neat gimmick, but used way to few in the game. However, this is as enjoyable as the first title! Great time. Maybe try out an open world and first person for TOEM 3? :)
Stored video
No video link stored for this game.
What critics said
Praise
- Through countless little meetings, interactions and kindnesses, Toem 2 builds to a sweet crescendo that isn't designed to hit you over the head with its meaning. [Issue#429, p.118]
- While TOEM 2 feels a bit short and offers little evolution over its predecessor, its cozy atmosphere, adorable characters, and delightful camera mechanics remain as endearing as ever. It serves as a wonderful choice for players seeking a light, relaxing, and charmingly cozy adventure.
- Toem 2 is a charming and laid-back sequel that expands on the original with larger environments, improved traversal, new tools, and a more dimensional black-and-white world that remains a joy to photograph. Its whimsical characters and distraction-filled exploration make wandering consistently rewarding, even if forgiving progression and underdeveloped puzzle mechanics leave the adventure lacking a stronger challenge ceiling.